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About Demonax

Demonax is a MMORPG inspired by the 7.7 version of that old game named after a bone. Compared to its inspirational source, Demonax has improved graphics, combat mechanics, faster progression, new spells, and several quality-of-life features. There are new creatures and bosses, new quests, new outfits, and several new areas to explore.

Spells and Runes

New spells give every vocation more options in combat:

Spell Spell Description
Blood Rage ut ori mort Boost melee skills by 50% for 15 seconds
Divine Protection ut ori vita Boost shielding by 200% for 15 seconds
Focus Strike ex ori hur Powerful single-target physical attack
Quick Strike ex ori isa Lighter single-target physical attack
Great Fire Wave ex evo gran flam hur Fire cone attack, mirroring Energy Wave
Great Mass Healing ex evo gran mas res Massive party heal
Crystalline Arrows exevo con frigo Create high-damage arrows

New runes make each vocation more versatile:

Rune Words Description
Divine Healing Rune ad ura mas Restores 200 ± 100 mana
Mortal Strike Rune ad ori mort Ranged physical damage
Great Poison Ball ad ori gran pox Poison area damage
Great Energy Ball ad ori gran vis Energy area damage
Death Cloud Rune ad ori gran mort Physical area damage

Besides these new additions, Heavy Magic Missile and Great Fireball runes deal 50% more damage. All spells and runes scale with both your level and magic level — (Level × 2) + (Magic Level × 3), so your damage grows with your character even after reaching high magic levels.

Combat System

The combat system has been enhanced with critical hits. Wearing ring that supports critical hits gives your melee attacks a chance to deal bonus damage. A glowing “CRITICAL!” text appears when it triggers. Different rings can offer different chance and damage bonuses.

When you hunt in a party, all nearby members get equal experience, even if one player dealt zero damage. No more kill-stealing or damage competition. Healers and tanks get full credit just for being there. Note that you must be within 8 tiles and on the same floor. The bestiary kill credit still goes to whoever lands the killing blow!

Skill Progression

All vocations advance skills faster:

  • Magic Level: ~63% less mana needed across all vocations.
  • Knights & Paladins: Primary combat skills (shielding, melee, distance) advance 62–78% faster.
  • Mages: Combat skills advance 50% faster; magic level boosted by the same 63% as everyone else.

Bestiary & Harvesting

Every creature you kill is tracked. Your Bestiary count for each monster type is saved permanently and visible on your character profile page. Certain NPCs will acknowledge your hunting experience and some quests require a minimum bestiary count to start.

Use an obsidian knife or a ritual stake on creature corpses to harvest materials such as leather, wings, hair, bones, and other monster parts. Your harvesting progress is tracked per creature type and visible on your character profile page and the harvesting leaderboard. Some NPCs and achievements reward dedicated harvesters.

Both the bestiary and harvesting support achievements; see the Achievements page.

Death Penalties & Protection

When you die, two things happen: you lose 10% of your current experience progress toward the next level (skills drop proportionally), and each item you are wearing or carrying has a 10% chance of being dropped on your corpse. Protection is now built directly into amulets, with the blessing system completely removed. Any amulet with death protection absorbs part or all of the penalty when you die wearing it in the neck slot, and is consumed in the process.

Two independent penalties can be protected against:

  • Item loss protection: Reduces the 10% per-item drop chance. Full protection (10/10) means nothing drops.
  • Experience loss protection: Reduces the 10% experience penalty. Full protection (10/10) means no level progress is lost.

An amulet can protect against one or both. Most amulets in the game carry some degree of protection alongside their other stats. Higher-tier amulets generally offer better protection combined with combat bonuses, but they are consumed on death regardless. See the Equipment library for the full breakdown. Note that charge-based amulets (elven amulet, dragon necklace, terra amulet, and similar items with a use counter) do not provide death protection. Their charges deplete through normal use, not on death.

Items & Equipment

The number of items in the game has increased dramatically, making gameplay much more varied. Item descriptions now automatically show special properties such as critical hit chance, damage type protections and weaknesses, level requirements, and vocation restrictions. Many items come with a trade-off: High resistance to one damage type, but increased vulnerability to another. Most equipment requires a minimum level or are wearable only by specific vocations.

Several items have received graphical upgrades as well!

Quests & Outfits

Several new quests have been added, alongside new outfits. All new outfits are unlocked by completing specific quests. See the Quests page for details.

Expanded Map

Demonax features an interactive map and several new areas for you to explore.

New Creatures and Bosses

Several new creatures have been introduced, and several new permanently spawning bosses have found their way into Demonax. Check out the Creatures library for an overview.

Quality of Life

  • 24-hour idle timeout: You can be AFK as long as you like.
  • Harmless Monks: A new type of creature that allow for unlimited melee training are spread around Demonax.
  • Escape routes: Most new areas contain escape routes where you can hide if you are temporarily distracted from the game.